![]() Then, there are two other sections within this menu that contain your gear setup and what you can choose to bring on a deployment. See the Strike Team section of this guide to learn more about this feature. This is where you’ll see your currently selected Strike Team Operator and everything that is equipped on that one Operator. One is your Operator, on the screen’s left-hand side. Starting with the Gear tab, there are a few different sections to focus on. But personally, I think that kind of option deserves to make it into the vanilla game, as an option alternative to loot spawn.In the Modern Warfare Zombies main menu, there are five tabs at the top of the screen: Lobby, Gear, Strike Team, Customize, and Store. Haven't checked it out, but maybe it's worth it. By the way, judging by zombie 3d models/sprites, I can't say they hold any axes in hands right now, so I wouldn't go for rigor mortis explanation.Įdit: I suggest anyone to look at that topic anyway, Svarog put a link for his mod there. Then why wouldn't the zombies have something similar for their main inventory? But yes, most of the heavy stuff should be in big bags. So, I come to a conclusion that the abstract "main inventory" thing reflects more than just hands or pockets - maybe some tiny bags or whatnot. From RL experience, I would say it isn't possible to carry a lot of cans in hands (or in pockets, cause normal size cans just won't fit in regular pockets) while swinging a bat around with both hands. But I doubt that the Main Inventory reflects the thing carried only in hands, or even pockets, as you can swing baseball bat while having cans of food in main inventory, even more if you have strong perks. Speaking of zombies carrying loot in hands, well, at the moment, the character's strength governs how much they can carry in their main inventory. This topic has been suggested here.The topic you pointed out is basically the same as mine, only added later if I understand correctly. I personally think bags should have stuff in them (food, water, notebooks and such) but that would take some tricking of the loot mechanic.Īs far as axes, hammers,trash bag its easy to see them still having a chance of holding on to it because of rigormortis of the hands. The lipstick, combs, and drugs can fit in someones pocket so they are also valid drops. now why they don't have anything in them is another argument (this was suggested some where else i cant find atm) and so long as the straps didn't break it will still be on their backs when they rise. and if by chance they didn't, how long have they been carrying it? they wold be leaving a trail of chips where they go or a combo of rain and zombie movement would destroy the chips.Īs far as axes, hammers,trash bag its easy to see them still having a chance of holding on to it because of rigormortis of the hands.Īs far as backpacks, and hiking bags its also easy to say it just stayed on their backs. also they would most likely drop it when they turned. Why dropping a 300 gram bag of chips, for example?īecause where would they keep the chips? if they were eating it when they were killed the chips would be soggy with blood. Nice idea though.They don't drop bags and heavy axes tho. Besides things like dirty bandages and items that stick to the players it really doesn't seem to logical. Well wouldn't zombies drop most of what they have since they no longer use tools. And I was honestly expecting to at least find some zed that had grabbed a bag of chips or a bottle of water, but noooo, seemed they all got killed because they were too busy collecting medicine (something which the zeds DO drop and is often an life-saver), grabbing clothes ('cuz you wanna survive with style, LOL) and useless clutter like combs and lipsticks (once again, surviving with style! ). all of them usually empty, or in some rare cases, with a set of clothes inside. With that, I got zeds to drop as much as 3 Big Hiking Bags at the same time. Some time ago, just to see what dropped what or where you could find what, I made a map with all types of items set as ''Common'' and a survivor with the ''Lucky'' trait (which is pretty imbalanced IMHO). They do, but those bags are empty the 99% of the time. As SomeRandomGuy said, why no more useful stuff? They already drop a lot of bags which I assume they don't carry in their hands, sometimes with stuff inside the bags. Well, with some loot tleast, not "full" of it.
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